Children who are diagnosed with type 1 diabetes mellitus need to learn a lot about diabetes and selfmanagement in a short period of time. The Personal Assistant for a healthy Lifestyle project (PAL) strived to guide the learning process through a digital application. Children would meet their PAL (a NAO robot) during a meeting at their healthcare facility. They could then use the accompanying app for several weeks which included multiple educational games about diabetes, and a digital version of the PAL they met.
During my Master thesis project at TNO, I evaluated the PAL application during a prolonged period of time with children diagnosed with type 1 diabetes mellitus. The main goals were to identify trends and possible predictors for both system usage and diabetes knowledge development.
Methods
- Playtest sessions
- Semi-structured user experience interviews
- Longitudinal cross-sectional evaluation of system use