Developing an adaptive in-car tutor to support drivers in understanding and safely using partially automated cars.
Human Machine Interaction
Human Factors and Engineering Psychology
Gamification
Serious Gaming
Human Machine Interaction
Human Factors and Engineering Psychology
Gamification
Serious Gaming
Hi! My name is Anika Boelhouwer.
I have a PhD in Human Factors and Engineering Psychology and currently reside in The Netherlands. I am especially passionate about research on Human Machine Interaction (HMI) within the domains of transportation and healthcare (e.g. assistive technology).
My core interest is the interaction between humans and machines, robots and computers. How does our interaction with machines and robots differ from interactions with other humans? How can we support effective, efficient and satisfatory HMI?
The user should always be the main focus when developing any application, robot or machine. The technology should adapt to the human, not the other way around.
How can we use available technology to improve quality of life for people with chronic, physical or mental illnesses? Again, the user and their needs should always be the core focus.
Car are increasingly equipped with complex automated systems. How can we support drivers to understand and safely use these systems? How should the technology and car-driver communication be adapted so drivers can safely use the automation?
Including game elements to facilitate efficient and pleasant learning. I belief that serious gaming can be used for any age group to make the learning process more interactive, and pleasant and consequently more effective.
Developing an adaptive in-car tutor to support drivers in understanding and safely using partially automated cars.
Evaluation of long term robot support and education for children with type 1 diabetes. TNO, Perceptual and Cognitive Systems, The Netherlands
Usability testing of intelligent bicycles for older cyclists.
Requirement analysis and development of a serious game for children with dyslexia.
Development of serious games for the education of children on radar technology. The games were implemented in the HEIM museum in Hengelo, The Netherlands.